With the introduction of Sid Meier’s Civilization VI they also introduced a new way of configuring and representing art in the game. This post dives into that system and how to make use of it.
All posts in XML Mods
As of this time (3am AEDT or 18:00 CEST) the game Sid Meier's Civilization VI is released in Australia. And others in that release-zone, see here for a full map and overview: https://www.civilization.com/news/entries/civilization-vi-pre-load-is-now-live And the map with the times: Which means I can now release my first three mods. These are example mods, but also just functional to play with if you like :-) As soon as I have the time and a way to upload these to the Steam Workshop, I will of…