Civilization VI at GamesCom, part 2

Civilization VI at GamesCom, part 2

I just had the chance to play Civilization VI on the show floor of GamesCom. While being a limited build I saw a few new things that I haven't seen mentioned before. But first let me mention the limits to the build: 60 turns maximum or half an hour playtime Only Chinese are payable Only Prince difficulty Only quick speed Only tiny map Another thing was they showed an advanced start button, but wasn't working on this build. New stuff The first thing I noticed was that they now started showing recommended improvements for tiles. While still rudimentary (it showed…

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Growing your cities in Civilization VI

Growing your cities in Civilization VI

Time to share my thoughts the part of Sid Meier’s Civilization VI that has to do with growing your cities. With the information released so far, we know a few things. The two most important things are that growing a city consists basically out of two parts. Namely having enough housing and having enough amenities. We also know that housing comes from several sources, like buildings (granary) and improvements (farms provide 0,5 housing). In the most recent batch of information it was shown that housing puts a brake on your growth when you get near the limit. So…

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