Growing your cities in Civilization VI

Growing your cities in Civilization VI

Time to share my thoughts the part of Sid Meier’s Civilization VI that has to do with growing your cities. With the information released so far, we know a few things. The two most important things are that growing a city consists basically out of two parts. Namely having enough housing and having enough amenities. We also know that housing comes from several sources, like buildings (granary) and improvements (farms provide 0,5 housing). In the most recent batch of information it was shown that housing puts a brake on your growth when you get near the limit. So…

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Civilization VI: Press event

Civilization VI: Press event

Recently (18 July) I was invited to a press event by 2K Nederland in Breda. Here I would have the chance to play the upcoming Sid Meier’s Civilization VI for about 4 hours and talk with Dennis Shirk, Senior Producer on all things Civilization. Of course I had read and about and seen a lot of Civilization VI already. The steady stream of First Look video’s that Firaxis Games is releasing on their youtube channel cannot be missed if you’re a fan like me. So I was as prepared as I can be... Or so I thought…

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Civilization VI announced!!

Whooooo!! It’s finally here! The announcement of Sid Meier’s Civilization VI. It’s slated for release on 21 October 2016, so we’ll be getting lots of nice new material over the coming months. Seeing how Firaxis drip-feeds us fans information with a new release (at least with Civ 5 and Civ:BE) we’re going to have a fun few months ahead with sleuthing all over the newly released stuff each time an embargo ends. And to close this short post, the announcement trailer (which I think to be awesome):…

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