Mix & Match with Civilization 6 art

Mix & Match with Civilization 6 art

Mix & match? With the introduction of Sid Meier’s Civilization VI they also introduced a new way of configuring and representing art in the game. The artists from Firaxis Games have created a whole bunch of seperate parts. Think weapons, shields, bodies, hats, armor, etc. And then provided a way to attach these different parts together at predefined attachment points. Those parts are aptly named attachments. Now I hear you think: “But they have these specialized tools to make that work!” Well yeah, but since the release of the modding tools (Patch modding tools announcement) us mere mortals get…

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A new graphics card!

A new graphics card!

Introduction My old graphics card So I have used my trusty MSI GTX 970 Gaming 4G[^n] for some time now. Let’s be honest, that card is still very good. It runs most games I play on the highest settings or just below that. With some recent games I started to not be able anymore to play on the highest settings. Most notably Mafia III and Sid Meier’s Civilization VI. Luckily for me, I recently got this very nice opportunity to upgrade my card! The new card! The opportunity came true and my shiny new graphics card[^n]…

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My First Mods (for Civilization VI)

My First Mods (for Civilization VI)

As of this time (3am AEDT or 18:00 CEST) the game Sid Meier's Civilization VI is released in Australia. And others in that release-zone, see here for a full map and overview: https://www.civilization.com/news/entries/civilization-vi-pre-load-is-now-live And the map with the times: Which means I can now release my first three mods. These are example mods, but also just functional to play with if you like :-) As soon as I have the time and a way to upload these to the Steam Workshop, I will of course do that too. For the people not sure…

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Civilization VI, Civics and Tech Tree

Civilization VI, Civics and Tech Tree

To save several communities of going through video’s and trying to get the entire tree as a screenshot of some YouTube video, I have made that process a bit easier. In two separate short video’s I show both the Civics and Tech tree completely. Each video is approximately 2,5 minutes. Here is the entire Civics Tree as found in the press preview build in a short video: Here is the entire Technology Tree as found in the press preview build in a short video: Enjoy! Bye bye for now.…

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Civilization VI Game Options

Civilization VI Game Options

Press Preview, part 1 Along with (presumably) a lot of other youtubers, magazines, gaming websites, etc. I got a preview copy of Civilization VI as well. And I sincerely thank 2K Nederland for that! Some pointers to this press preview copy: It has 10 leaders out of the 20 in the final game; It has only 3 map types; Only one difficulty (Prince) is available; Three out of six map types are included for me to choose. For two main reasons I will not be doing a series of Let’s Plays. First, there will be so much content out…

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Civilization VI at GamesCom, part 2

Civilization VI at GamesCom, part 2

I just had the chance to play Civilization VI on the show floor of GamesCom. While being a limited build I saw a few new things that I haven't seen mentioned before. But first let me mention the limits to the build: 60 turns maximum or half an hour playtime Only Chinese are payable Only Prince difficulty Only quick speed Only tiny map Another thing was they showed an advanced start button, but wasn't working on this build. New stuff The first thing I noticed was that they now started showing recommended improvements for tiles. While still rudimentary (it showed…

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Civilization VI at GamesCom, part 1

Civilization VI at GamesCom, part 1

So I just had the opportunity to sit in on the presentation from Pete Murray from Firaxis Games. Of course it was about the upcoming Civilization VI. He showed us the newly announced civ, Germany led by Frederick Barbarossa. Besides showing off the new Hansa district, I was then shown about the new religion system. First off you have to gain faith to find a pantheon. Then later on, the player goes on to get enough great prophet points to get great prophet. Interesting detail that Pete mentioned, is that you use those points only to get a great prophet.…

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Growing your cities in Civilization VI

Growing your cities in Civilization VI

Time to share my thoughts the part of Sid Meier’s Civilization VI that has to do with growing your cities. With the information released so far, we know a few things. The two most important things are that growing a city consists basically out of two parts. Namely having enough housing and having enough amenities. We also know that housing comes from several sources, like buildings (granary) and improvements (farms provide 0,5 housing). In the most recent batch of information it was shown that housing puts a brake on your growth when you get near the limit. So…

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