A wild map script appears...

A wild map script appears...

With the release of Sid Meier's Civilization VI: Gathering Storm the engine is updated to have several new map generation features. Think along the lines of fault lines, generating volcanoes, continent generation is updated and of course the new features like geothermal fissures.

Since I have missed the Small Continents Plus-map from Civilization V for quite some time, this seemed like a good time as any to dive into the mapscript LUA and see if I can come up with something.

And I did :-)

I have created a new mapscript, combining parts from the Continents mapscript and the Island Plates mapscript. Since the insanely small islands from Civilization V are no longer useful nor wanted in Civilization VI, I am very pleased with this new mapscript.

A few notes though:

  1. The mod includes a new AssignStartingPlots.lua-file that’s only used for this specific mod. It changes a few settings from the Create Game menu.
  2. For the number of City States on the map, the mod takes the amount that’s set for the game and decreases it by 2.
  3. All other settings are followed as set in the Create Game menu.

This is how it shows up in the Create Game menu:
CreateGameSimple

This is the selection thingy in the Advanced Setup menu:
CreateGameAdvanced

And an example map generated with this script (size = small):
ExampleMapSmall

Download the mod here and simply unpack in your My Documents\My Games\Sid Meier's Civilization VI\Mods folder.
Linky linky: Mapscript-SmallContinents_latest.zip

About donald23

I’m an avid gamer. I mostly play and write about the Civilization series. I work as a project manager for an IT services company. I have 2 kids and a very lovely wife.

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